Dual-Metal Knife (Its true name is not yet known)
Weapon (Dagger), Artifact (Requires Attunement By a Creature of the Weapon’s Choice)
The handle is white and wooden, with golden wire embedded depicting an open eye on one side and a closed eye on the other. The sheath is brown leather, with straps and buckles to hold the knife in place by its quillons.
The quillons appear to be steel. Two blades of different unknown metals are twisted and woven together to form two distinct edges that meet at a single point. One of the blades is thicker – a smoky grey metal with a wavy, layered pattern. The thinner blade is a brilliant gold, tinted with red and shining like fire and sunlight. Both blades are imperceptibly sharp.
The smoky grey edge is duller than its counterpart, but sharp enough to cut through any form of known matter with minimal resistance. This edge can be wielded as a conventional weapon with the following properties:
Dagger
Simple Weapon, Melee Weapon
1d4 Slashing
Finesse, Light, Thrown (20/60 ft.)
Mastery: Nick
1 lb.
The smoky grey blade of the knife deals slashing damage that cannot be resisted. It deals an extra 2d6 slashing damage to any creature or object it hits.
Armor offers no protection against this blade. When you make an attack with the blade, the target’s AC does not include any armor they may be wearing, including natural armor and magic armor such as the Mage Armor or Shield spells.
The blade scores a Critical Hit on a roll of 19 or 20 on the d20. Whenever it hits an object, the hit is a Critical Hit. On a Critical Hit, the target takes an extra 12 slashing damage and gains 1 level of exhaustion.
For any attack made with the blade, on a roll of 1 on the d20, the mishandling of the knife may cause an unintended side effect. Roll a d100 on the (Mishandled Knife Table) to determine the outcome.
The knife can be thrown, but doing so risks damaging the handle or the keener edge cutting the threads of reality. If the knife is thrown, roll a d100 on the (Thrown Knife Table) to determine the outcome.
Mishandled Knife Table
| 1d100 | Effect |
|---|---|
| 01 | ??? |
| 02-10 | ??? |
| 11-90 | ??? |
| 91-99 | ??? |
| 100 | ??? |
Thrown Knife Table
| 1d100 | Effect |
|---|---|
| 01 | ??? |
| 02-10 | ??? |
| 11-90 | ??? |
| 91-99 | ??? |
| 100 | ??? |
The brilliant red-gold edge is thinner and sharper than its counterpart, keen enough to slide between the threads binding existence together and open pathways between different shards of reality.
As an action, you can use the red-gold edge to detect the seams in the fabric of reality. Which seams you are able to detect will depend on factors such as physical location, state of mind, and the knife’s own intentions.
Once you find a seam, you may use an action to cut the threads binding it together. The cut must be vertical, but you determine its length up to a maximum of (your height + 1ft.). Immediately after making a cut this way, roll a d100 on the (Cut Seam Table) to determine if the cut causes any side effects.
You can attempt to make a cut as an action without taking the time to locate a seam. Immediately after making a cut this way, roll a d100 on the (Cut Unknown Table) instead of the (Cut Seam Table).
Under normal circumstances, the cut will mend itself in 12 seconds. Any creature or object that it is within the cut when it closes is violently pulled into the side where the majority of their mass was located.
Cut Seam Table
| 1d100 | Effect |
|---|---|
| 01 | ??? |
| 02-10 | ??? |
| 11-90 | ??? |
| 91-99 | ??? |
| 100 | ??? |
Cut Unknown Table
| 1d100 | Effect |
|---|---|
| 01 | ??? |
| 02-10 | ??? |
| 11-90 | ??? |
| 91-99 | ??? |
| 100 | ??? |
The knife is a sentient weapon. It chooses its wielder and can freely attune to them upon physical contact. It can decide to end its attunement at any time. Its nature, name, history, alignment, motives, and mental statistics are all presently unknown.