Aeon

Aeon Xanthos (Lead Gizmomancer)

Bio

Age: 12

Height: 4’9″

Likes: Reading Comics, Energy Drinks, Material Science

Dislikes: Hard Work

Dreams: Become an engineer who works with the orbital elevator and ring maintenance systems

Secret: Recently found a 9mm handgun in an abandoned housing unit and has been carrying it for protection after firing a test shot to make sure it’s in working order.

Aeon’s parents were engineers who lost their lives eight years ago during an attack on the orbital elevator. He has a brother two years younger named Athan. After losing their parents, the brothers were raised at St. Emilia’s Orphanage in Sector 9. Aeon quickly became friends with Thera Foreman. He and Athan were among the first to join Thera’s gang of orphans looking to get ahead in life. Aeon became the gang’s resident expert on gadgets and gizmos while Athan focused more on computer-related skills.

Appearance

Well-tanned skin with moderate patches of copper scales around his wrist, elbows, knees, ankles, the sides of his neck, the back of his hands, and the top of his feet; short messy black hair; golden eyes with vertical slit pupils; black catlike ears; elongated canine teeth; small grey horns that curve back and to the side; thin tail covered in short black fur.

Wears an oversized black hooded jacket with red logo text on the back that reads “Alloyed Equipment Rigid” unzipped over a red and blue t-shirt featuring Alpha and Omega from the Giga Girl Alpha series, dark grey cargo pants filled with tools and miscellaneous items, a black leather belt with a copper buckle and holsters for a handgun and knife strapped to it (concealed by jacket), black and white high-top canvas shoes.

Abilities

Countershot

Reaction triggered when an allied creature within 50 feet is the target of an attack roll by a creature also within 50 feet. Make a ranged attack with advantage against the attacking creature. Whether the attack hits or misses, the attacking creature gains Disadvantage on the triggering attack.

Limit Break: Empty Magazine

You gain priority in Initiative Order. Make a separate ranged attack for every piece of ammunition left in your handgun. Each attack, hit or miss, reduces the attacked creature’s speed by 10 feet (stacks) until the end of your next turn. Your speed becomes 0 until the end of your next turn.